Though this would entail a slight rework of nonlethal damage. J : SR5 27000 Core Rulebook : SR5 27000 Core Rulebook (Master Index) LE : H J SR5 27002 Run & Gun (Combat) LE : H SR5 27003 Street Grimoire (magic) LE : J SR5 27004 Run Faster LE : H SR5 27005 Chrome Flesh (augmentation) LE : H SR5 27006 Data Trails (matrix) LE : H SR5 27007 Rigger 5.Still working on these conversions, but I had an idea the other day for incorporating a magic system like shadowrun, without having to completely redo the path/starfinder/d20 system
SR5 26S048 Metrópole (Shadows in Focus: City by Shadow).SR5 26S047 San Francisco Metroplex (Shadows in Focus: City by Shadow).SR5 26S046 Counting Coup (Shadows in Focus: Sioux Nation).SR5 26S045 Butte (Shadows in Focus: City by Shadow).SR5 26S044 Starving the Masses (Shadows in Focus: Sioux Nation).SR5 26S043 Cheyenne (Shadows in Focus: City by Shadow).SR5 26S042 Sioux Nation (Shadows in Focus).Your total earned Karma does not change, regardless of how much you are Working for The Man or Work for the People. You cannot do this again until after you pull another Shadowrun. In either case, you may only trade away or gain a maximum of 5 Karma each time you are Working for The Man or Work for the People, and it takes one week of downtime during which you can do nothing else. It costs you a little something, but you feel better about yourself afterward. This represents going out and doing some pro-bono runner work, helping out at a local soup kitchen, or doing some volunteer work. Work for the People: You can trade 2,000¥ for 1 Karma.
It pays well, but eats away at your soul. This represents going out and doing dirty, sleazy, or simply boring, grunt work for a company or corporation. Working for The Man: You can trade 1 Karma for 2,000¥. Is there a Cash for Karma (or Karma for Cash) option? Yes! Once between each Missions adventure you may choose Working for The Man or to Work for the People. If the player is able to find an instructor to train them and help them perfect their techniques, the time it takes to improve their skill is reduced by 25% (round down). Tutorsofts cannot teach skills based on Magic or Resonance. The tutorsoft makes Instruction Tests with a dice pool equal to its Rating ×2. Tutorsofts are virtual private tutors that aid you in learning a specific skill. Instruction is also used to teach spells, complex forms, rituals, and various other techniques. Instructors may train individual skills, groups, or train specializations. Instructors follow the standard rules for and need a minimum skill rank of 4 or the skill rank you are training to, whichever is higher. Skill Groups 1 Group, +1 Rating Advancement Maximum improvement per downtime (every three months for extended downtime).Īttributes 1 Attribute, +2 Ratings All Skills Log/2 Skills, +3 Ratings per downtime. Movement Rates (m/ CT) ( SR5-162) Metatype Technomancers (see "Resonant Streams", Kill Code, pp.88–91,132–134).Karma costs: Active: nR × 2 Group: nR × 5 Knowledge/Language: nR × 1.Skill Ratings can go up to 12 (13 with Aptitude), and may have specializations for +2 dice.Attribute Ratings can go up to 11 (depending on race).HQ, AAA regional HQ).Ĭorporate requisition requiring the signature of a senior manager or junior executive. Provide access to a high-level security area (FBI office, AA corp. Provide access to a mid-level restricted security area (standard corporate research lab).Ĭorporate requisition requiring the signature of a middle manager. Provide access to a low-level restricted area (airport boarding, police station).Ĭorporate action requiring the signature of a first-line supervisor. Favor, personal – Limited by Loyalty, (see table).ĭeliver a message to someone.Favor, business – Contact still charges, but with a Loyalty discount.Swag – Contact rolls their CHA + Negotiation + Connection.Networking – Contact's Etiquette, threshold = target's Connection.